Chapter 37. Octree Textures on the GPU | NVIDIA Developer
Octree-based, GPU Implementation of a Continuous Cellular Automaton for the Simulation of Complex, Evolving Surfaces
An adaptive octree grid for GPU-based collision detection of deformable objects | SpringerLink
Towaki Takikawa / 瀧川永遠希 on Twitter: "Querying from the octree quickly is not entirely trivial, so we also propose a carefully designed GPU based algorithm to render this representation. The key is
Chapter 37. Octree Textures on the GPU | NVIDIA Developer